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path: root/src/set_install_directories.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "set_install_directories.h"
#include "lua_state.h"
#include "vars.h"

void set_install_directories() {
    init_lua_state();
    lua_State *L = get_lua_state();

    lua_getglobal(L, "install_directories");

    if (!lua_istable(L, -1)) {
        printf("%slua variable 'install_directories' is not a table.\n", print_error);
    }

    lua_pushnil(L);

    while (lua_next(L, -2) != 0) {
        const char *key = lua_tostring(L, -2);
        const char *value = lua_tostring(L, -1);

        if (key && value) {
            map_put(&cached_install_directories, strdup(key), strdup(value));
        }

        lua_pop(L, 1);
    }
}

void map_init(Map *map) {
    map->items = NULL;
    map->size = 0;
    map->capacity = 0;
}

void map_put(Map *map, char *key, char *value) {
    for (size_t i = 0; i < map->size; i++) {
        if (strcmp(map->items[i].key, key) == 0) {
            free(map->items[i].value);
            map->items[i].value = value;
            free(key);
            return;
        }
    }

    if (map->size >= map->capacity) {
        size_t new_capacity = map->capacity == 0 ? 8 : map->capacity * 2;
        MapItem *new_items = realloc(map->items, new_capacity * sizeof(MapItem));
        if (!new_items) return;
        map->items = new_items;
        map->capacity = new_capacity;
    }

    map->items[map->size].key = key;
    map->items[map->size].value = value;
    map->size++;
}

char* map_get(Map *map, const char *key) {
    for (size_t i = 0; i < map->size; i++) {
        if (strcmp(map->items[i].key, key) == 0) {
            return map->items[i].value;
        }
    }
    return NULL;
}