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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "set_install_directories.h"
#include "lua_state.h"
#include "vars.h"
void set_install_directories() {
init_lua_state();
lua_State *L = get_lua_state();
lua_getglobal(L, "install_directories");
if (!lua_istable(L, -1)) {
printf("%slua variable 'install_directories' is not a table.\n", print_error);
}
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
const char *key = lua_tostring(L, -2);
const char *value = lua_tostring(L, -1);
if (key && value) {
map_put(&cached_install_directories, strdup(key), strdup(value));
}
lua_pop(L, 1);
}
}
void map_init(Map *map) {
map->items = NULL;
map->size = 0;
map->capacity = 0;
}
void map_put(Map *map, char *key, char *value) {
for (size_t i = 0; i < map->size; i++) {
if (strcmp(map->items[i].key, key) == 0) {
free(map->items[i].value);
map->items[i].value = value;
free(key);
return;
}
}
if (map->size >= map->capacity) {
size_t new_capacity = map->capacity == 0 ? 8 : map->capacity * 2;
MapItem *new_items = realloc(map->items, new_capacity * sizeof(MapItem));
if (!new_items) return;
map->items = new_items;
map->capacity = new_capacity;
}
map->items[map->size].key = key;
map->items[map->size].value = value;
map->size++;
}
char* map_get(Map *map, const char *key) {
for (size_t i = 0; i < map->size; i++) {
if (strcmp(map->items[i].key, key) == 0) {
return map->items[i].value;
}
}
return NULL;
}
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