#include #include #include #include "set_install_directories.h" #include "lua_state.h" #include "vars.h" void set_install_directories() { init_lua_state(); lua_State *L = get_lua_state(); lua_getglobal(L, "install_directories"); if (!lua_istable(L, -1)) { printf("%slua variable 'install_directories' is not a table.\n", print_error); } lua_pushnil(L); while (lua_next(L, -2) != 0) { const char *key = lua_tostring(L, -2); const char *value = lua_tostring(L, -1); if (key && value) { map_put(&cached_install_directories, strdup(key), strdup(value)); } lua_pop(L, 1); } } void map_init(Map *map) { map->items = NULL; map->size = 0; map->capacity = 0; } void map_put(Map *map, char *key, char *value) { for (size_t i = 0; i < map->size; i++) { if (strcmp(map->items[i].key, key) == 0) { free(map->items[i].value); map->items[i].value = value; free(key); return; } } if (map->size >= map->capacity) { size_t new_capacity = map->capacity == 0 ? 8 : map->capacity * 2; MapItem *new_items = realloc(map->items, new_capacity * sizeof(MapItem)); if (!new_items) return; map->items = new_items; map->capacity = new_capacity; } map->items[map->size].key = key; map->items[map->size].value = value; map->size++; } char* map_get(Map *map, const char *key) { for (size_t i = 0; i < map->size; i++) { if (strcmp(map->items[i].key, key) == 0) { return map->items[i].value; } } return NULL; }