#include #include #include #include "lua_state.hh" #include "lua_build.hh" #include "vars.hh" std::unordered_map build_files; bool lua_build(const char *path) { init_lua_state(); lua_State *L = get_lua_state(); lua_getglobal(L, "build_systems"); if (!lua_istable(L, -1)) { std::cout << print_error << "lua variable 'build_systems' is not a table.\n"; } lua_pushnil(L); bool build_found = false; while (lua_next(L, -2) != 0) { const char *key = lua_tostring(L, -2); int value = lua_type(L, -1); if (lua_isfunction(L, -1) == 0) { std::cout << print_error << "build value is not a function\n"; lua_pop(L, 1); continue; } build_files[key] = value; for (auto const& dir_entry : std::filesystem::directory_iterator(std::filesystem::current_path().string())) { std::string string_key = key; if (dir_entry.path().filename() != string_key) { continue; } build_found = true; lua_pushvalue(L, -1); lua_pushstring(L, std::filesystem::current_path().string().c_str()); std::cout << "calling lua build function according to key filename '"<< key << "'...\n"; if (lua_pcall(L, 1, 0, 0) != 0) { std::cout << print_error << "lua build function failed to run\n"; break; } if (build_found) { break; } } lua_pop(L, 1); } return build_found; }