#include #include "build_map.cc" void build_pkg(std::filesystem::path build_dir) { if (build_dir != fs::current_path().string()) { fs::current_path(build_dir); } for (auto const &dir_entry : fs::directory_iterator(fs::current_path().string())) { for (auto build : builds) { if (dir_entry.path().filename() == build.first) { build.second(); } } } }